The Knight moves in an L shape in any direction. We can say that it either moves two squares sideways and then one square up or down, or two squares up or down, and then one square sideways. The Knight changes the colour of the square it stands on with each move. Therefore, if it starts off on a light coloured square, when it has finished its move it will land on a dark coloured square. In the diagram the Knight can move to any of the red squares.
Just like a real horse, the Knight may jump over pieces. Therefore, the White Knight can move to any of the highlighted squares in the diagram below.
The Knight is able to jump over the pawn in its way and capture the black pawn.
The Knight captures the pawn.