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Issue 1, August 25, 1997

Published by: The Internet Chess Club
Editors: Lilya Lorrin, Eric Peterson, Jonathan Schroer

Web Version: Paul Harwood, Eric Peterson

Comments: news@chessclub.com

Copyright (C) Sleator Games, Inc., 1997. We encourage you to re-distribute this newsletter, as long as it is distributed in complete form and without modification.

Highlights This Issue

GM Michael Rohde talks about competing against GM Maxim Dlugy in the first Grandmaster prize tournament held on the Internet.
Tim McGrew recounts the discovery by Internet spectators of probable drawing lines when Kasparov resigned Game 2 versus Deep Blue.
US Invitational Championship will be broadcast live over the Internet August 23 to September 12 on ICC.

Greetings from the President

Dear Chess Enthusiast,

The Internet Chess Club is proud to release the first issue of The King's Messenger: the newsletter for online chess. This "e-zine" is edited by the staff of the ICC, and contains contributions by our members. It will be published four times per year via email and the web.

This newsletter was necessitated by the staggering growth of the ICC: Now over 25,000 games are played every day, and the population reaches over 800 on an average night. The ICC has become one of the more significant organizations in world chess.

This issue starts with an article by Michigan philosophy professor (and ICC admin) Tim McGrew. He gives his perspective on the most exciting chess event in years: Kasparov versus Deep Blue. He describes how a group of ICC members discovered the drawing lines that Kasparov missed in game 2 of his match with Deep Blue.

I met CB ("Crazy Bird") Hsu in the mid 80s, soon after he arrived at Carnegie Mellon University, where I teach computer science. He had soon built "Chip Test", his first chess machine. (I now have the historic Chip Test circuit board in my office.) Working with several others at Carnegie Mellon, CB went on to build Deep Thought. After getting his PhD, CB was hired by IBM to develop Deep Blue.

Some have criticized Deep Blue as being "mere brute force". Yes, the brute force is there, but that's not all. To effectively make use of the powerful hardware, CB, Murray Campbell, Joel Benjamin, and the rest of the Deep Blue team developed new statistical training algorithms, and new ways to incorporate chess knowledge into the search. This is demonstrated by the fact that PC programs don't make Deep Blue's moves, even after running for weeks. Kasparov found the computer's play incomprehensible -- its play simply did not fit into the framework he had developed by studying other chess programs. In short, Deep Blue is a breakthrough. It's the result of brilliant scientists working with dogged determination for years.

On the other hand, I'm skeptical of claims that this has widespread applications outside of chess. Consider, for example, that the techniques developed for chess don't even work for the game of go, which is another perfect-information two-player game. How then can these techniques be expected to solve problems with even less similarity in structure?

In any event, I'm confident that there will be more exciting Deep Blue matches, which will of course be covered live on the ICC.

I hope you enjoy the rest of the issue. I'll see you online.

Daniel "Darooha" Sleator

P.S. If you don't currently have an account on ICC, feel free to register for a free 7-day trial on the Internet Chess Club web site.

Internet Spectators Find A Draw for Kasparov

by Tim McGrew

Sunday, May 4th, well over two thousand people watched online as the human race took a drubbing. The Internet Chess Club put a lot of effort into the coverage of the widely-publicized match between Garry Kasparov and the IBM supercomputer Deep Blue, sending a representative to New York with a laptop and a modem so that chess players from all over the world could watch. They even brought on board a raft of internationally titled players to give live commentary on the games and kept a log of the comments for each game as it unfolded. Though I am not a GM or an IM, I teach chess online and have given some lectures here. As a perk, the ICC gave me a special _Ersatz_ title for the match so that people who wanted to hear "just the titled players" (filtering out the deafening cross-chatter from the assembled fans) would be able to hear my comments as well. 

Now I almost wished they hadn't. Kasparov, widely acknowledged to be the best chess player in the world, had made some bad decisions early in the second game and was being pushed back across the board as the machine outplayed him in astonishingly "human" fashion, building up positional pressure with iron control. Black's position seemed to grow more desperate with each passing move until finally both the Grandmasters watching and the microcomputers we had online to provide move-by-move analysis indicated that Black was lost.

 As we contemplated the position after White's 45th move, Matej Guid, the 18 year old Slovenian Junior Champion, suggested that Black should send his Queen deep into White's territory in a desperate bid for a perpetual check -- a maneuver that, if successful, would turn defeat into a draw. An IM commenting on the game immediately dismissed it, and Matej gave up the idea. But it seemed to me that the concept had value, so I followed up on it and questioned the IM's off-the-cuff dismissal: after Black's Queen penetrates and White snaps off an undefended Bishop, Black should, paradoxically, play another quiet move. {See the analysis below.}

Kasparov


Deep Blue

Position after 45. Ra6

Here are the highlights of the analysis generated by the discussion on the ICC. After 45...Qe3:

a) 46 Qxd6 Re8 47 Bf3 loses the Bf3 to stop the perpetual, and then after Black takes the Bf3 he still threatens a perpetual.

b) 46 Qxd6 Re8 47 Qc5 keeps the game alive, but 47... Qxe4 48 d6 Qb1+ looks tenable for black.

c) 46 Qd7+ Kg8 (46...Be7 47 Qe6+ eventually wins for White) 47 Qxd6 Rf8 is similar to 46 Qxd6 Re8.

 [Editor's note: To see the entire game do "examine Deep-Blue 2" on ICC.]

 The central idea is not the sort of thing that a chess computer, even one that can evaluate 200 million positions per second, will come up with. It runs something like this: Given the pawn structure, the board is essentially divided into two independent parts. In one of those parts White is trying to checkmate Black, but at the price of cutting off his pieces from defense of his own King; in the other, Black is trying to snag a perpetual check. White has more force on hand but he can't put a Rook on a7 -- the ideal square from which to try to force checkmate --because Black's Queen looks back down the diagonal at that square. After 46...Re8, any series of moves by White that ends without a threat of immediate mate will give Black a free hand to go after White for a perpetual. In effect, this sorts out the horrendous multiplicity of variations into a set of equivalence classes. One doesn't have to worry exactly how one gets to a quiescent position; one merely needs to get to one or another of them. Then it will be Black's move, and he can pursue his perpetual essentially unhindered.

 The real situation is slightly more complicated since White has a few ways to avoid the complete bifurcation of the position (Qc5, or Ra1), but that was the essential insight that struck me as Garry was thinking over his 45th move. It is the sort of thing that one would have expected Garry himself to come up with -- he is, after all, vastly superior to the rest of us as a chess player and is well known for his incredible resourcefulness in tough positions. It is also a "human" approach to the position; rather than sorting through countless variations, most of which is utter rubbish; a human master tries to find ideas that lead through the labyrinth to the desired outcome.  

Instead of giving the Queen move a shot, Garry resigned. I was baffled and frustrated, and I vented these feelings on the ICC with a string of question marks and comments to the effect that I didn't see a win. At first, most of the strong players online were dismissive: one very strong Grandmaster went so far as to say that the whole draw idea was "nonsense." But I persisted in my heresy and managed to pique the interest of a few other players. Within half a minute of Kasparov's resignation we had begun an impromptu online analysis session on the idea. Sometime early in this process John Hartmann, a foresighted ICC member, realized that we were serious and began to log the analysis as it unfolded. 

Ironically, the first people to give the idea a fair hearing were for the most part not the famous Grandmasters but rather people who know something about the strengths and weaknesses of chess computers. Bruce Moreland, the programmer of Ferret (the world microcomputer chess champion), brought his machine to bear on the analysis of my idea. Though Ferret was initially giving evaluations favorable to White, Bruce knew enough to find this unconvincing. "I've seen too many positions," he said, "where the computer initially thought it was up by two pawns but on closer examination it turned out that the other side could give a perpetual." Bruce waded into the analysis session and soon, instead of two-pawn advantages for Deep Blue, Ferret was finding perpetual check buried deep in line after line. Grandmaster Jonathan Tisdall may have been the first GM to be won over to the idea; he stuck with the analysis session for hours as other strong players came, scoffed, tried to find a win, and were unable to do so.  

I couldn't stay long: I had already spent too much time online and was late for dinner. But when I returned some hours later the analysis was still going strong and the entire mood had changed. Most of the strong players thought that a draw really was there for the taking, and skeptics were the outsiders. The entire session lasted some six hours. When it was over, John Hartmann edited the log he had been making for readability and fired it off to a couple of key people on the net --an analysis package that bounced across the Atlantic and then back to New York where, at about 2 a.m., it landed in the laps of Kasparov's astonished seconds.

 It is impossible to overestimate the impact of the Internet on chess. Just a few years ago I would have had to wait for the arrival of the New York Times just to get the moves of the game. Like the majority of chess fans, I can't afford a trip to New York City for the privilege of seeing the event live, and apart from the ICC there would be no question of my hearing live Grandmaster commentary. The Internet not only enabled us to have live coverage and instant analysis: it also made possible the transfer of our discovery around the world in just a few hours.

But there is another and potentially more significant way in which the Internet affected this event. Most chess clubs are fortunate if they have one or two masters showing up on a good night. A marathon analysis session like ours required a certain critical mass: three or four enthusiastic players would have been unlikely to have the staying power to keep going for six straight hours, verifying line after line until the outcome was beyond dispute. The ICC brought together nine Grandmasters, as many International Masters, some of the world's strongest microcomputer chess programs, and a host of other interested participants all focussed on the same problem, fresh minds taking over when others had to leave, computers working out the details when the position became too obscure for human intuition to be sure of itself. The collaborative potential when that many experts are brought into real-time contact is overwhelming. It may have been the first time in history that a group of armchair quarterbacks in any field outsmarted both the world's greatest living authority and the world's fastest computer -- and received confirmation within 12 hours from the experts themselves. 

IBM got a tremendous publicity boost out of the match because of its unexpected outcome, and this was not entirely unwarranted. The machine does a remarkable job of playing chess at a level that used to require human understanding. If one accepts the Turing test, then Deep Blue is, at least on the chessboard, intelligent

But should we accept the Turing test? It seems ridiculous to do so when one considers the vastly different ways in which Deep Blue and Garry Kasparov produce chess moves. The speed difference in favor of the computer is enormous: eight orders of magnitude, a difference greater than that between the speed of the most advanced tactical fighter jet and that of an average inchworm. The amazing thing is not that Deep Blue won this match but that the human race has managed to hold it at bay for so long in what is, stripped of its noble associations, an abstract full-information mathematical problem of a sort accessible, in principle, to computational solution. Obviously something is going on in Kasparov's mind that is not only different from Deep Blue's computations but also, for all its human fallibility, inconceivably more efficient. Seen in this light, the Turing test looks like what it is: a quaint leftover of Logical Positivism that leaves all of the really interesting questions untouched. Instead of bemoaning the downfall of the human race or deifying Deep Blue, we should be celebrating this match as the occasion when we first discovered that the Internet enables the real-time coordination of human expertise -- a sort of massive biological parallel processing -- on a level we never dreamed possible. Commercial sponsorship isn't required. Coors is unlikely to take out commercial spots on the ICC. But on the Internet, even a game like chess that has limited popular appeal can flourish thanks to a scattered but enthusiastic group of fans. The possibilities on the horizon for collaboration on problems of greater urgency are simply dazzling.

Q: What do you get when you cross furniture with a fish?

A: ICC's "LaCoatRack"

I am actually not a coat rack. I am a Washington, DC lawyer. I belong to the solid core of mediocre but cheerful players who stand in awe of those higher rated players. I got my rating for a chess variant on ICC called "loser's chess" up to over 1850, but I've stopped playing that to focus on really improving my standard chess game. Once I had this master-level female economist in Chile match me for a game. I am nowhere *near* master level. It turns out that she's noticed that I'm female and that I can speak a little Spanish, and so she's deciding to give me a free chess lesson. Every time I make a mistake, she offers me a chance to take back the move along with the warning, in Spanish, "Don't lose to the men!" Hee hee. I was laughing so hard. Surely, the fate of women in chess does not rest on my shoulders! Oh I hope not! Emboldened by my ICC experience, I showed up at an actual tournament, the World Open. I arrived too late to play in the main event, so I signed up for a Quick Chess event (10 minutes per side). No one told me that in such a short side event, I would as an unrated player have to play in the very highest rated group! I was in with guys rated 2400 and above. I decided to laugh about it, because there was nothing else to do. I was very relieved that at least my first opponent was a guy wearing an ICC nametag which I recognized from being online. I introduced myself to him, and I'm pleased to say he was very polite about totally cleaning my clock on the board. During a break between rounds, I rushed out to the ICC exhibit and asked Administrator "acz" an impossible question: "What should I do?" Acz appeared bemused, but he pretended to take the question seriously. He reflected and responded calmly, "Try not to drop any pieces." Yeah right! 

The administrators/volunteers that help run ICC are generally more helpful than that. :) But of course, they know and I know that the members make the club. Good, solid people who look out for each other, and the many young people underfoot on the ICC server. At first, some of the kids would actually plead for me to announce that I was hanging up their coat when they logged on. By now, it's sort of their way of "walking into" ICC. I claim they all love me, but the truth is that I am the only furniture here and so they have no choice.

Have You Heard the Latest?

A survey is currently being conducted to compare ICC ratings with USCF and FIDE ratings. Over 700 ICC members have responded so far. The results show that, on average, ICC ratings are about 80 points above USCF ratings, and 60 points above FIDE ratings. For more data, and info on how you can participate in the ongoing survey, read "help survey" on the ICC.
The latest version of Blitzin is out. You can download Blitzin 1.71 from the ICC homepage now. Blitzin is ICC's graphical interface for playing chess from a PC using Windows.
Many on-line chess players met each other face-to-face for the first time last month at the World Open in Philadelphia. Wearing their ICC T-shirts and nametags, they were able to pick each other out of the crowd. Saturday they all gathered at the ICC pizza party, where "Zoette" and her friends entertained the others at the piano with everything from Chopin's "Minute Waltz" to "One More for the Road."
Don't miss the US Invitational Championship, which will be broadcast live on the ICC from August 23 to September 12 from Phoenix, Arizona. "news" items on ICC will explain exactly how to watch the games.
You can get 2 extra months of membership in ICC for every member who joins ICC as a result of your recommendation. To use your web page to promote ICC, read "help web" on the ICC.

My Experience Competing On-line

by Grandmaster Michael Rohde

In last October's ICC GM Knockout tournament, I drew an unfavorable pairing in the first round of the 8-man elimination event - the strong GM Max Dlugy, who also happens to be one of the best blitz players in the world. Luckily, the time limit for the 2-game event was 30 0, analogous to the "Action" time limit in over-the-board play. If the score is tied after the first two games, a blitz match at the time limit 5 0 would ensue.

 I got off to a bad start by blundering horribly on the 13th move as White in an English:

Dlugy - Rohde, Game 1

During this match I was playing under my older account name, "kc".

 1.c4 c5 2.Nc3 e6 3.Nf3 Nf6 4.e4

 I was just looking for some offbeat line.

 Nc6 5.g3

 5 d4 would transpose to a decent Sicilian for Black after 5 ...cxd4 6 Nxd4 Bb4 in which White has tried to institute the Maroczy Bind but Black gets quick counterplay.

d5

 A very sharp reaction. Black invites White to establish a beachhead at e5. The question is whether that pawn will be strong or weak. 

6.cxd5 exd5 7.e5 Ng4 8.Bb5

 Abandoning the idea of fianchettoing, the bishop must participate in the battle over e5.

 d4 9.Ne4 Bf5

 A good move. This is distracting as 10 d3?? would lose to 10 ...Qa5+ picking up the bishop. But I should now play 10 Bxc6+! bxc6 11d3 and White stands better, as moves like Qd1-a4 and Bc1-g5 are on the horizon.

 10.Qe2 Qd5 11.d3 0-0-0 12.Bxc6 12… Qxc6

 This is forced now. Otherwise White has insufficient compensation for the loss of the e5 pawn.

13.h3??

 A game-losing blunder! 13 Bf4 would have led to an exciting position with approximately even chances. 

c4

 This wins, as the light squares are completely undermined and collapse instantly! I resigned. Dlugy - Rohde, Game 2

1.d4 d6 2.Nf3

Max and I have had many games in the line 2 c4 e5 3 Nf3 e4 4 Ng5 f5. Then after 5 Nc3 Black should play 5 ... c6 6 g3 Na6! heading for c7. By playing 2 Nf3 all this is avoided, and yet Max is now unable to play his favorite Saemisch or Four Pawns Attack lines against the King's Indian.

Nf6 3.c4 g6 4.Nc3 Bg7 5.e4 0-0 6.Be2 Na6

An idea which has gained a lot of credence as of late. The usual move is 6 ... e5.

7.0-0 e5 8.dxe5

This is not accurate here. A better reaction was 8 Be3 or 8 Re1. The exchange does not accomplish anything, and Black is left with the better central formation, as White's pawn on c4 is left without a real purpose for being there.

dxe5 9.Qxd8 Rxd8 10.Bg5

A consistent follow-up to 8 dxe5 would have been 10 Nxe5, but after 10 ... Nc5, Black is at least equal after 11 f3 Nfxe4.

h6

This is possible because the a6 knight defends c7 in variations such as 11 Bxf6 Bxf6 12 Nd5.

11.Bh4 Re8 12.Nd2 c6 13.Rfd1 Nh7

Black has a slight advantage due to White's dark-square weaknesses in the center.

14.Na4 Bf8 15.Rac1 Ng5 16.c5 Ne6 17.Nb3 Nf4 18.Bxa6 bxa6

Now Black's 2 bishops are very strong.

19.Rd2 f5 20.f3 fxe4 21.fxe4 Bg4 22.Rcc2 g5 23.Bf2 Rad8 24.Na5 Bd1


Decisively winning material, although my technique for the rest of the game leaves an awful lot to be desired.

25.Nxc6 Rxd2 26.Rxd2 Bxa4 27.Nxa7 Re6 28.Be3 Kf7 29.b3 Bc6 30.Nxc6 Rxc6 31.b4 Ne6 32.Rd5 Kf6 33.Kf2 Be7 34.g3 Nc7 35.Rd3 a5 36.a3 Ke6 37.Rb3 axb4 38.axb4 Nb5 39.Ke2 Ra6 40.Kd3 Kd7 41.Kc4 Kc6 42.Bc1 Ra1 43.Bb2 Re1 44.Kd3 Bf6 45.Kd2 Rxe4 46.Rf3 Be7 47.Rf7 Kd7 48.c6+ Ke6 49.Rh7 Rxb4 50.Bxe5 Rc4 51.Bb2 Bf8 52.Rh8 Kf7 53.Rh7+ Kg6 54.Rb7 Nd6 55.Rb6 Kf5 56.Kd3 Ke6 57.Rb8 Kf7 58.Rb6 Rc5 59.Bd4 Rb5 60.Ra6 Ne8 61.Ra7+ Ke6 62.Ra8 Kf7 63.Ra7+ Be7 64.c7 Nd6 65.Ra6 Rb3+ 66.Kc2 Rb7 67.Rc6 Nc8 68.Rxh6 Rxc7+ 69.Kd3 Rb7 70.Rh7+ Kg6 71.Rg7+ Kf5 72.h4 g4 73.Rf7+ Ke6 74.Rf4 Rb3+ 75.Bc3 Nd6 76.Kc2 Rb8 77.Rxg4 Kd5 78.Bb4 Nc4 79.Rxc4 Bxb4 80.Rg4 Bc5 81.Kd3 Rb3+ 82.Ke2 Bd6 83.Kf2 Be5 84.Kg2 Ke6 85.Rg5 Kd5 86.Rg4 Rb1 87.Rg5 Ke4 88.Rg4+ Ke3 89.h5 Rb8 90.Ra4 Bd6 91.Kh3 Rg8 92.g4 Kf3 93.Ra1 Bc5 94.Rf1+ Bf2

0 - 1

Thus I have come back strong, and now play White in a new mini-match of 5 0 games.

Rohde - Dlugy, Game 3, Blitz

1.e4 c5 2.c3

The very trustworthy 2 c3 Sicilian.

d5 3.exd5 Qxd5 4.d4 e6 5.Nf3 Nf6 6.Na3

This is highly recommended in one of Chandler's early books on the 2 c3 Sicilian.

Be7

A good system is 6...Qd8! 7.Nc2 (there is no point venturing out to b5 anymore!) Qc7 8.Bd3 Nbd7 establishing a hedgehog in Rohde -Kudrin, Philadelphia 1992.

7.Nb5 Na6 8.Be3 cxd4?!

It seems that the calm 8...0-0 is better.

9.Qxd4 0-0 10.Bc4

White has a very comfortable game, with the central and queenside initiative.

Qh5 11.Qe5 Qg6 12.Qg3 Bc5?!

I think 12...Nc5 13.0-0-0 is better than the text, which allows White to invade d6.

13.Bxc5 Nxc5 14.0-0 b6 15.Ne5 Qxg3 16.hxg3 Bb7 17.Nd6 Bd5 18.Bxd5 Nxd5 19.Nc6!

The box of knights is very amusing. Black's rooks are paralyzed.

f5 20.c4 Nf6 21.f3 Nh5 22.b4 Nd7 23.Kf2 e5

Overlooking the fork which wins a pawn.

24.Ne7+ Kh8 25.Nexf5 e4 26.g4 Nhf6 27.Kg3 Ne5 28.Rae1 Nd3 29.Re3 Nxb4 30.Nxe4 Rae8 31.Nfd6 Nxe4+ 32.Nxe4 Nc2 33.Re2 Nd4 34.Ree1 Rc8 35.Nd2 Nc2 36.Re7 Rfd8 37.Ne4 Rxc4 38.Rxa7 Kg8 39.Rb1 Rb4

Of course White is winning easily, and now I attempted to play 40 Rc1.

40.Rd1?

Apparently I moved with a little too much of a flourish, and Slics recorded the move as Rd1. This obvious mouse slip was reported by ICC in its match summaries as a blunder in a bad position! Of course 40 Rc1 is easily winning, and I never intended to move the rook to d1... in over-the-board play, I have never made a move like Rd1 no matter how much time pressure might have been extant.

Rxd1 41.Ng5 Rd8

0 - 1

In the final game, I had some chances, but was unable to capitalize, and Dlugy moved on to the semi-finals.

Weekly Events on the Internet Chess Club

Monday nights: Play the Master night. A master or Grandmaster plays blitz chess against club members rated under 1800. See "help PLAYtheMASTER."

Tuesday nights: Standard tournaments. Each month a new tournament starts with one game each Tuesday. See "help STourney."

Wednesday nights: International Master Jonathan Schroer plays a simultaneous exhibition against 35 club members. See "help Schroer."

Thursday nights: Team Game Night.

Friday nights: FIDE Master Svetoslav Dorobanov plays a simultaneous exhibition against 25 club members. Do "finger A-Storm."

Saturday afternoons: Official World Blitz Chess Association tournaments. See "help WBCA."

Sunday afternoons: More tournaments. See "help tournaments."

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